e-den viable org
Game Of Life - patterns
Here's a new (dec '08) viable organism for artificial life / artificial evolution / artificial intelligence / evolution simulation program e-den (eden60x by Craig McColl). It was designed in the Bug_Lab to skyther food, yet not succumb to any carnivores, and ran upto over thousand generations in a *.wld with climate 125 seasonal, mutation rate 0 (mutrate 1 does'nt do so well however), difficulty 5, using defaults for metab-div and metab-child.
direct download: sT.zip - (#7 files - 114 kb) zipped folder with sk33.gnm and sk33.gpl (the latter containing only that same one genome for repopulating purpose) and four consecutively saved worlds with its merely mutated population sk33sav[1 to 4].wld and the initial empty world shape.
Here's e-den's homepage and it's author's whole presentation of it with extensive information on and explanation of handling it and all its features. Organisms have a metabolism, mutating genetic code and a mutable distinct neural net; orgs can see, eat, hear, spore, mate, extend, drop (build or feed theoretically), wait, push inanimate matter, wriggle their joints, signal (i.e. theoretically even communicate rudimentarily), be more or less 'friendly'. Situations are not reproducable (unlike e.g. with the same 'seed' in evolve4.0). Physical world is distinct (unlike e.g. Darwin Pond). So .. lots of fertile interdependencies are given. Organisms can be shared over internet. Author Craig McColl calls it a 'beta'-version, but it's fully playable and there's hardly any 'beta'. The outcome is open-ended.
Graphics come a bit simple and old-fashioned, but wait 'till you see the organisms graze systematically and avoid obstacles (intelligently? :o), herd in groups, chase, populate and lose and gain new properties in the course of evolution (though evolution takes time and patience of course - or the world-wide-grid via web!?) .. They like behave by themselves! .. You should watch these carnivores chasing herbivores! .. and see the efficiency of this alife solution covering all aspects and programming techniques, a viable program of the kind could possibly have.
ok, here's some new (feb'07) crazy ltank-levels for ya
direct download: (46 KB) zedoor-ltank.zip zipped folder containing
hiphop-playables.lvl (27 levels) and hiphop-playables.hs (you should beat one or other highscore done jus' to have *.hs-file)
submitted lvl-file, that was submitted to and accepted for global level files on ltank homepage.
editstuff.lvl (50 levels) are also some experimental editor's levels which partly are'nt really playable, unfinished, almost finished, endless or ca'nt be won. especially 'automated-cannon-machines' all of which you might be interested in or inspired by when you've already been into editing own levels.
if you do'nt know ltank yet, here's its home www.jccontrols.net/laser
it's got elements of sokoban, is maybe even a bit chess-problem like and it's fun .. you can think your moves through before you risk them, but you might all as much just try around and start over when shot or in a dead end.
and some Elma-levels
direct download: (639 KB) zedoor-elma.zip
zip contains two folders "Lev" and "Rec" + readme.txt to put into your elma directory. 14 levels, most of them rather easy and very easy. but three or four are pretty hard. i especially like the above screenshotted level "secown.lev" .. but see for yourself!
here's elma homepage www.elastomania.com - one of the very best games, i know .. physics of the bike, gravity, even shock-absorbers are absolutely authentic. (you really do need that helmet ;o] )
Conway's Game Of Life-patterns
java-Game Of Life enhancements